Indie Games by Damian Tab

Alongside his street art and studio work, Damian Tab explored video games as another way to bring his characters and visual worlds to life.

Through small experimental indie games, Damian translated elements from his street art universe into playable environments. Familiar characters, surreal objects, and organic shapes became part of interactive worlds where players could move through the imagination behind his artworks.

These games combine illustration, humor, and narrative elements, reflecting Damian’s curiosity about the relationship between art, storytelling, and digital technology.

Seed – Early Game Concept

Seed is a 2D indie game created by Damian Tab in 2016, marking one of the first times he translated his visual language into an interactive digital world.

The game introduces the character Seed, a figure that also appears in Damian’s street art universe. Players move through a strange and playful environment populated with familiar elements from his visual world such as worms, apples, and organic shapes.

With its hand drawn style and surreal atmosphere, Seed allows players to explore the imaginative universe that appears throughout Damian’s artworks, transforming static imagery into an interactive experience.

Gameplay footage and reviews of the game can be found online, including playthroughs by independent game reviewers.

Veggie Vigilante

Veggie Vigilante is a darkly humorous indie game that moves away from Damian’s familiar street characters and into a strange apocalyptic farm world.

The story follows a cow that was originally destined for slaughter, but after undergoing a mysterious transformation begins to fight back. The player navigates a surreal farm landscape populated by eerie scarecrow-like figures — strange clownish guardians that attempt to hunt the cow down.

Set in an unsettling yet playful environment, the game blends absurd humor with a slightly dystopian atmosphere. As the cow tries to escape and survive, the world around her becomes increasingly strange and unpredictable.

With Veggie Vigilante, Damian experimented with storytelling and game mechanics while continuing to explore the themes of transformation, survival, and surreal characters that also appear in his visual art.

Concept Art for Veggie Vigilante

Concept art of the main cow character from the indie game Veggie Vigilante created by Damian Tab
The cow protagonist

Concept art of the main character in Veggie Vigilante - a cow who escapes slaughter and fights back in a strange apocalyptic farm world.

Concept art of a knife-wielding scarecrow clown enemy from the indie game Veggie Vigilante by Damian Tab
Scarecrow clown enemy

Early concept art of one of the hostile scarecrow-like enemies that appear in Veggie Vigilante, combining unsettling clown imagery with farm tools.

Concept art of a butcher enemy character from the indie game Veggie Vigilante by Damian Tab
Butcher enemy character

Concept illustration of a butcher-like enemy encountered in Veggie Vigilante, reflecting the dark humor and surreal tone of the game.

Burrito Rage

Burrito Rage is a chaotic and humorous racing game that blends fast driving with absurd combat mechanics.

In this game, players race across different environments while throwing burritos at rival cars in order to slow them down, knock them off the track, or gain an advantage during the race. The gameplay mixes arcade-style racing with playful destruction, creating an intentionally ridiculous and entertaining experience.

Unlike Damian’s more narrative or surreal games, Burrito Rage leans heavily into humor and exaggerated mechanics. The absurdity of weaponized burritos and unpredictable races reflects Damian’s playful approach to experimentation in game design.

The game showcases another side of Damian’s creativity, where visual style, humor, and simple but engaging gameplay mechanics come together to create a lighthearted indie game experience.

experience.

Seed Odyssey

Seed Odyssey is the most developed evolution of Damian Tab’s character Seed, expanding the surreal universe that appears throughout much of his work.

Seed is not just a game character. The figure appears across many of Damian’s creations — from street murals and stickers to drawings and digital experiments. Over time, Seed became a recurring presence in his visual language, a small mysterious character moving through strange environments and surreal situations.

In the game, the player controls this fragile character as he enters a decaying planet slowly consumed by a mysterious organic growth emerging from deep underground. The growth spreads across the landscape like a living infection, forming towering structures and draining life from everything around it.

As the corruption expands, it releases giant worms as a defense mechanism. These creatures rarely surface, sensing movement beneath the ground and emerging only when they feel threatened.

Seed is not the first being sent into this world. Others came before him — earlier versions created with different approaches and different sources of energy. Many failed. Their remains can be found scattered across the environment, silent reminders of attempts that did not survive.

The planet itself is divided into unstable territories: infected zones overtaken by the spreading growth, fortified settlements controlled by aggressive earlier versions of Seed, and fragile frontline areas where the struggle against the corruption continues.

As players move through the world, they slowly discover that energy has become scarce. The spreading growth consumes everything around it, and small sources of energy — like apples scattered across the landscape — become essential for survival.

1 of 2

Reading Damian’s description of this world today, it is difficult not to notice certain parallels. The spreading growth, the fragile protagonist, and the constant tension between survival and decay echo the personal reality Damian was facing at the time.

Seed Odyssey was one of the last projects Damian worked on during his battle with cancer. Whether consciously or not, the world he imagined reflects a deeply personal struggle: a small character navigating a hostile environment while trying to resist a force that continues to grow.

Through this project, Damian transformed that struggle into a strange and symbolic interactive universe — one that connects his street art, digital experiments, and storytelling into a single evolving world.

An early glimpse into the final digital world Damian began creating: